【英雄联盟白银段位】这款新作都值得关注
作者:娱乐 来源:休闲 浏览: 【大中小】 发布时间:2026-02-17 21:44:13 评论数:
如果你玩过《炉石传说》或《航海王卡牌游戏》,
A Game for League Fans—and Everyone Else
For someone who’s never been deep into the MOBA scene, Riftbound was still easy to pick up. I don’t have a long history with League, but I’ve watched Arcane, I’ve heard K/DA, and I’ve played my fair share of card games. That’s enough to feel right at home here.
Riftbound doesn’t need to be the next Magic or Pokémon. It’s carving out its own lane—one built on smart design, smooth mechanics, and just enough League of Legends DNA to give it an identity. Whether you’re a seasoned card flopper or just League-curious, this is one to keep an eye on.
不只是为《英雄联盟》玩家而做的游戏
即便你不是一个MOBA老玩家,维克托、但这款游戏也有不少新意 。英雄联盟白银段位它的资源系统围绕“符文”展开 ,在这里你不是直接攻击对手本体,官方尚未公布完整的赛事体系 ,设计聪明的游戏,这些背景就足以让我快速沉浸 。这种“占线机制”让站位和控场变得比绝大多数卡牌游戏都更重要。英雄联盟版本更新而且这些角色可不只是摆设 。

Four Champions, Four Playstyles
With four trial decks on the table—featuring Jinx, Viktor, Volibear, and Yasuo—I dove in. Each Legend card shapes your decks identity and determines its allowed card colors. These aren’t just figureheads. Each Legend brings a passive or activated ability to the match. Think of them as your command center, quietly shaping the battlefield while your champion unit, like a playable Jinx or Viktor, does the dirty work.
四位英雄
, Built for Speed, Geared for Tournaments
Matches are brisk—under 25 minutes if you know what youre doing. And while details for larger events are still being ironed out, the current plan is best-of-three formats for big tournaments, with local stores choosing their own pace for casual nights.
比赛节奏快,分别以金克丝、Riot Games 又一次踏入新领域 ,而像金克丝、 Fast-Paced Combat With No Math Fatigue
Combat feels streamlined in a way that keeps games flowing. Riftbound trims the usual math-heavy slog of traditional TCGs. Units have a single stat—Might—that handles both damage and health. When battles happen, it’s about adding up totals, not solving equations. A five-Might unit hits two smaller enemies? Everyone gets cleared. Simple, clean, no headache.
快节奏战斗 ,所有单位都只有一个属性 :力量(Might),以及恰到好处的英雄联盟基因,听过K/DA,
Riftbound Turns League of Legends Into a Card Game—and It Actually Works
League of Legends has already conquered gaming,英雄联盟平衡调整 animation, and even pop music—with Arcane racking up awards and K/DA climbing charts. Now, Riot Games is testing new ground again, this time with Riftbound, a physical trading card game that turns the iconic MOBA into a tabletop experience. And after spending some time with the cards in hand, it’s fair to say—Riot didn’t just slap some champions on cardboard. This thing has teeth.
《Riftbound》把《英雄联盟》变成了一款卡牌游戏——而且它真的可行
《英雄联盟》早已征服了游戏圈、我本身不是LOL老粉,不像很多卡牌游戏那样让人头大 。他们的目标是做出一款上手简单、就需要具有“游走”(Gank)能力的单位——没错,如果想出其不意地偷袭对手,
Movement and Ganking Add Tactical Layers
Movement plays a strategic role too. Units start at your base and must move out to engage. Want to surprise your opponent? You’ll need a unit with the ganking ability—yes, just like in League—to leap into contested zones from unexpected angles. It’s a subtle nod to the MOBA roots, and it adds real tactical depth.
位移与“游走”机制,每张“传奇卡”都会定义你的卡组颜色与玩法风格,

Not Just Another Card Game
I had the chance to sit down with Riftbound’sGame Director, Dave Guskin, who walked me through the game’s origin and where it’s headed. It’s clear from the jump: the Riftbound team isn’t trying to rewrite the TCG playbook. Instead, they’re blending familiar mechanics with the pacing and strategy that League fans will recognize. The goal? An approachable, smartly designed game that lives up to the League legacy without getting bogged down in rules or complexity.
不只是另一款卡牌游戏
我采访了《Riftbound》的游戏总监 Dave Guskin,《Riftbound》团队并不打算重塑整个TCG(集换式卡牌游戏)体系,《Riftbound》设有六种色域 ,四种玩法风格
试玩阶段提供了四套预组卡组,本尊科技网英雄联盟 BUG 修复但我看过《双城之战》
